10/11
Effort is obvious, I know how frustrating it is to get really good looking results with a lot of 3d applications. I can only imagine what a project this must have been for you.
That being said I feel guilty trying to offer any kind of criticism, constructive or otherwise, but if I were to look for any kind of improvement in the next animation, I would say that the 2d special effects could have been more spectacular. The a few of the explosions and gunfire looked pretty bitchin', but the force field destructing and the jet engine flame and smoke trails did sort of visibly contrast the quality of the 3d animations, like it was a little out of context or something. It looked like really developed use of gradient fills, and while it worked with the edgy style of 3d animations, I do think it could been more appealing.
This is really trivial, but the lighting was a little unconvincing for being in the middle of space, like when I think of foto's of astronaughts and spacestations I imagine really extreme lights and darks from light sources in 360 degrees.
The starry background was out of sync for a few of those circling camera angles. And I know it's not an easy thing to coordinate with flash, just work with a little more maybe.
I really like how you did the camera movements and blur effects, it was interesting and well done, especially during the shakey boosting scenes. Maybe a little superfluous and needlessly jumpy maybe once or twice but all together very compelling.
I'm a really big fan of sci-fi and futuristic apocalypses in space and all that jazz and I love your presentation of it all, it was very smooth, I really liked the ideas behind this a lot. The voice acting and recording did sound a little amature, like audio that's recorded on high-consumer end production tools has a recognizable clarity that I think yours lacked. For instance, there was an audible white noise before and after every voice-over, I could see it getting worked it into the whole outerspace dialogue thing, but it didn't sound very intentional.
Again, I really do like the plot the and setting and the intro to this whole story, but I kind of feel like that last scene was a really exaggerated note to end on. I liked it really, like it reminded me of all the fighter pilot games I used to play before they started sucking, it's just that it didn't expand whatsoever to the initial scene with the drops of blood and end of humanity stuff. It was just a little disconnected is all, it makes for choppy storytelling.
The last thing I'll mention is that I think maybe not having any shots of the main character from inside the cockpit or showing him at all disserviced the dramatic effect. It's almost like you didn't show him at all because you couldn't, and it kind of left the speaker a little dissociated, like, for all I know this animation is about a talking spaceship with a bright blue dash.
I'm a tad high right now and don't know if I just wasted a shitload of time typing out of my ass, but I wouldn't have said anything if I didn't think you put a mature effort into it, and I wrote this because I'd really like to see more of this that's even better and more developed.
Good work, 10/11